Factory 580 votes, 60 comments. 1.3M subscribers in the Terraria community. Dig, fight, explore, build! Nothing is impossible in this action-packed adventure
Factory Summary Ashshouldburn, the post author, initiated a lively discussion about the highest damage weapon, drawing in variegated opinions and anecdotes. The debate not only involved
Factory More shots, unquestionably. Modules get a saving throw with each shot, so it''s better to put a bunch of shots into someone than to put one big shot in. The one exception to this is the FV 215b 183,
Factory Highest Damage Builds I was wondering (because I''m sitting here at work, bored), what would be the top five highest damage bars? Is mesmer easily unbeaten? Is Roj Monk one of the highest? Does
Factory Damage vs. Modules So was watching some stats on tank.gg and came cross this "Damage vs. Modules" thing that did not add up with the alpha, so my question is does it really work like this? for
Factory All vehicles have sub hit boxes that represent internal modules. if one is stuck the game will determine if that module is damage/destroyed via some sort of percentage chance roll of the dice kinda thing .
Factory It has 100 mm gun, so: 100 * 1.3 = 130 module damage. Module damage has +-25% and iirc it scales with +-25% on your damage, so if you roll 400 damage on your 320 damage gun, you got +25% for
Factory The points raised in this video are still relevant today. This will show you ways to assist in getting that extra XP required to snag that ACE.
Factory Hitting a module will only damage the hit points of that module, and will not impact hull damage. Hitting the hull and doing damage will not remove the hit points
Factory Randomly, higher chance for Spearhead Plus, Tempest and Cyborg ships. By sending this form you agree to the storage and processing of your data for return contact. Your data will not be shared with
Factory Crew all have a ''module health'' of 1, so any shot that does damage to them will fully disable them. The chance for any module to take damage when a shell passes
Factory (For module and crew damage % chance, click here) Each module has a different percentage chance of damage, each module also has a different amount of
Factory As I understand it modules have a different set of hp and shells have a different rating for module damage, but what actually happens when the shell hits a tank? Do you pen the module? When you
Factory Elevation 15° / -5° Shell caliber 182.90 mm Shell velocity 830 m/s Module damage 244 Explosion radius 0 m Potential damage 23,000
Factory Let''s say a KV-1 get shot in the rear by a Chaffee. The KV-1''s engine has 145 module hitpoints, and the Chaffee''s gun does 100 module damage per shot. Every shot has a 45% chance of causing damage
Factory I want to find out more about module damage and specifically the tracks. The wiki has very little in regards to how they work outside of damaged/knocked out status. I am aware that modules have
Factory Upon penetration and hitting the ammo rack module, the shell has a 27% chance to cause module damage to it. If the shell rolls in the 73% chance (100%
Factory I want to challenge the best min-maxers out there to create the highest damage output in one turn generally following these conditions: No magical items Base stats must be either point buy
Factory What Blox Fruit Has the Highest Damage? A Deep Dive into Blox Fruits Meta The quest for the highest damage Blox Fruit is a common pursuit for players looking to dominate in PvP combat
Factory If it pierces the vehicle''s main armor, a shell can travel a distance equal to 10 times its caliber, regardless of the modules it will hit inside the vehicle. Each module has its own chance of
Factory Click on equipment multiple times to switch to bounty or bond. Discover the best equipment, crew skills, field modifications, WN8 stats, Marks of Excellence, mastery requirements, and armor models for AE
Factory The best melee weapon in the game is the Terrarian. While Coin Gun and Meowmere seem better, the Coin Gun requires a lot of money if you want
Factory When a module drops below 50%, it becomes the yellow "damaged" that we all know and love. At 0%, it gets destroyed and has to go through a repair time (or
Factory Toughness is a stat that goes beyond just blocking. There''s more emphasis on assigning combat damage via toughness these days, as well as
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